Flag Football Rules
A. Two halves lasting 25 minutes each.
B. Running clock for the first 23 minutes of each half. In the last 2 minutes of each half, the clock operates like high school and college football rules. In the last 2 minutes, the clock will stop for player timeouts, official timeouts for penalty enforcement or injury, first downs, out of bounds, incomplete passes and scores. The clock begins on the ready for play after stop for a first down or official timeout. The clock begins on the snap after stop for team timeouts. out of bounds and incomplete passes.
C. Each team will have 4 time outs per game, with no more than 3 used per half.
A. Width= 35 Yards
B. Length= 100 Yards (80 yard of field + 2 end zones (10 yard each)
C. Team Area=2 yards from each side line and between the 20 yard markers.
D. Lines to Gain=First down earned by advancing 20 or more yards from the last first down. First down can also be awarded by penalty.
A. Teams consist of at least 7 players. At least 6 players must be present to begin the game.
A. Players are allowed to block by contacting only the opponents body between the waist and shoulders, with the blocker’s arms in front or to the side of the player being blocked.
B. Contact must be made with the blockers open hands (palms) or forearms contacting the opponent. Hands must always be in advance of the elbows and the arms must be flexed at the elbows. Hands and elbows must always be inside the frame of the blocker’s body.
A. The offensive team may not throw more than one forward pass per day
B. The offensive team may throw an unlimited number of backward passes during any one play.
C. No forward pass is allowed once a runner has crossed the line of scrimmage
D. Intentional grounding is allowed.
A. Only one scrimmage running play may be used by a team per possession. A scrimmage running play is a play which gains yardage bud does not include a forward pass.
B. The ball may not be intentionally stripped from the runners possession. The ball may still be knocked loose by incidental contact. Only intentional acts are a foul.
C. A fumbled ball or backward pass is dead when it touches the ground.
D. The runner may not jump or use his hands/arms to prevent his flags from being pulled.
E. When deflagging the ball carrier, the defender may not impede the runners prorgress while attempting to pull the flag.
F. The play ends when the flag belt comes unclipped, not necessarily where it falls off. The ball is placed at the most forward point of the ball when the belt becomes unclipped.
A. All players are eligible receivers.
B. Receivers may be contacted by defenders within the first five yards but not beyond. Defenders may not hold receivers and receivers may not push off from the defenders.
C. A reception is deemed complete if the receiver possesses the ball before the ball makes contact with the ground and the receiver has at least one foot in the field of play after possessing the ball. For catches made in the air, possession must be maintained through contact with the ground.
D. Standard pass interference rules apply to offensive and defensive players.
A. Player can rush from any position that is at least 5 yards off the line of scrimmage. Once a legally positioned rusher has crossed the line of scrimmage, any defensive player may rush.
B. Rusher must avoid charging into blockers.
C. Rusher must avoid hitting the QB, including the arm. Incidental contact below the elbow if covering official determines player was making a legitimate play on the ball or flags.
1. There will be a kick off at the beginning of each half. Kicking team will kick from their 30 yard line. Receiving team must have a least 4 players between midfield and their 30 yard line.
2. Kickoffs out of bounds result in a penalty
1. Team may choose an announced punt before any play. The ball must be snapped to kicker and ball must be kicked.
2. The receiving team may not rush on an announced punt.
1. Any receiving team player may catch a kick and advance the ball
2. If a receiving team player drops the kick, the ball is dead and will be spotted at the point
3. Kicks into the end zone remain live and may be returned or downed in the endzone for touchback.
A. Minor penalties are five yards, major penalties are ten yards.
B. Penalties unique to flag football include:
1. Flag Guarding: When an offensive player, either intentionally or accidentally, inhibits a defensive player from de-flagging them by the use of their hands, arms , hurdling, diving or jumping. 5 yard penalty and loss of down.
2. Illegal Rush: When a defensive player rushes the QB from inside the 5 yard neutral zone. 5 yard penalty.
3. Holding the runner: When a defensive player graps and restricts the progress of the ball carrier: 10 yard penalty.
4. Although some contact will occur, any excessive contact will be penalized. This includes unnecessarily rough-blocks, charging into/running through an opponent, and intentionally pushing, tripping or tackling. This does not include incidental or unavoidable contact resulting from legitimate attempts to catch or bat a pass or deflag the runner. Players who act in an unsportsmanlike manner toward other players or officials will be penalized. A second unsportsmanlike conduct penalty on the same player in a single game results in ejection from that game.
5. A single excessive or flagrant personal foul or unsportsmanlike conduct occurrence may result in a player being removed fro 4 plays, 8 plays, or the remainder of the game at the discretion of the referee.
A. A touchdown is worth 6 points. After scoring a touchdown, a team may try for 1 point from the 5 yard line or 2 points from the 10 yard line.
B. Any PAT try may be intercepted by the defense and returned for 2 points.
C. A safety results in 2 points to the defense. A safety during a returned PAT try results in 1 point to the orginial offensive team.
A. During the last 2 minutes of a game, after the trailing team scores, the can elect to give the leading team the ball with only 10 yards to a touchdown. This prevents the leading team from running out the clock.
B. During the regular season, should a team have only 6 or 7 players attend a game, they may recruit another player from antoher league team only. The recruited player may not be on the No Sub list. No outside player can take the field.
C. During the playoffs, no players may be picked up/sub. Mercy rule: If the point deficit is 21 points or greater with 2 minutes or less remaining the game is over
D. Overtime= In the event the 2nd half ends with a tie score:
1. During the regular season, there will be one overtime period during which each team will get one possession. If the score remains tied after each team has had a possession, the game ends in a tie.
2. In the playoffs, overtime periods continue until there is a winner. Each team will get one possession during each overtime period